MIKE HALES - RESUME
Illustrator, 3d modeler, Designer, Concept Artist
hello@mikehalesart.com - @ekimtiki - LinkedIn
My journey started with creating pixel art for mobile games back in 2001 for Danger, Inc. on their new HipTop flip phone, and then onto the T-Mobile SideKick series. Along the way, I self published my own comics and illustrated posters for local San Francisco bands.
I am currently co-designing a boardgame and learning 3d modeling. I seek to work on future projects that utilize and integrate my various disciplines.
Tech skills:
Blender, Procreate, Adobe Suite apps like Photoshop and Illustrator, DaVinci Resolve, Github, Trello, Sketch, Discord, Zoom, Slack
Soft skills:
Direct communicator, collaborative spirit, team oriented, quick learner
Professional Experience:
IGORLABS: Game Designer, Illustrator, 3d modeler 2020 - Current
Co-Designed a dungeon crawling boardgame for up to 4 players
Prototyping and iterating on new designs.
Ran several local playtests with other designers.
Created illustrations for a box cover, tiles, and progress sheet.
Created 3d assets for printing including: 2 pirate ships, cannons, 4 distinct user pieces and a flipping coin.
PEETS COFFEE: Barista 2016-2020
Prepared and served Drinks for over +300 daily customers
Set up in-house marketing displays for upcoming product promotions
Regularly cleaned espresso and coffee machines, surfaces.
My goal was to learn how to better communicate and manage multiple tasks in a stressful environment.
IMVU: Contract Artist Aug 2016 - Nov 2016
Created new icon sets for avatar expressions used in the UI of IMVU service.
Coordinated with team members using Trello to implement design decisions.
STRATOLAB GAMES: Lead Artist, Illustrator 2013 - 2014
Worked on Electropocalypse (iOS, PC), a game about electricity.
Responsible for creating 2d sprites of electronic components
Developed Characters, storyboards, and final graphics for in-game comic book story.
UI elements like buttons, backgrounds, and character profiles
Designed promotional material for festivals
SIFTEO, INC: Lead Artist 2011 - 2013
Worked on a variety of Projects for a unique, interactive, cube-shaped gaming system including: Cube Buddies, Chroma Splash, Word Caravan, and TMNT Ninja Slide for Nickelodeon.
Responsible for character design, storyboards, character sprites and animation.
A variety of marketing materials using characters I designed.
User Experience mockups for gameplay
TRIBAL GAMES: Lead Artist 2008 - 2011
Worked on various titles for branding opportunities including: The Mighty Decider, and Squirrel Warz!
I was responsible for character design, 2d sprite animations, UI menu and stat graphics,
Worked on User Flow and design documentation
Designed branding for Tribal Games including a logo and other marketing materials.
DANGER, INC: 2d artist 2002 – 2007
Worked on a variety of games for the Classic Danger HipTop and the T-Mobile Sidekick series including: Bob, Bobs Journey 1 and 2, Cheese Racer, Pump Jack, Menace, LED Football, Peg Solitaire, RowBots, Push, Reversi 1 and 2, Ace It, Planet Lander, Cheese Racer.
Character development from sketches to final pixel implementation
Illustrations for title screens and interstitial story graphics
In game assets including tilemaps, and sprite animation
UI elements such as icons, unique fonts and alert dialogs
Education:
Academy Of Art University - BFA in Illustration